Jobs

C++ Game Programmers wanted!


Kunst-stoff is looking for talented staff for an excellent computer games project. Our latest game was published by Ubisoft, one of the most renowned publishers worldwide.
Our next projects are likewise ambitioned.
We are looking for Interns, Junior and Senior C++ Game Programmers for a multi-platform game production to start as soon as possible.


Candidates with high motivation and good samples will be given priority.


Interns / Junior:
You will be responsible for one or more of the following:
- Multiplayer Client/Server Architecture
- Backend/Database development
- UI Coding
- Engine/Graphics and GamePlay Logic
- Tool Development
- Cross Platform development
- Writing effective, sustainable and bug-free code.
- Collaborate with art and engineering departments to provide game features.

To qualify you have:
- C++ Programming Experience
- Experience in playing games ;)
- Work Samples
- Ability to work in a team

Desired Skills:
- Experience in Game development.
- Experience with iPhone, iPad and/or Mac development
- Experience with Opengl ES
- Network Programming experience
- Back-end database experience
- Experience with Ogre3D
- Experience with 3D Studio Max
- Experience in Shader Development preferably GLSL

Senior:
You will be responsible for one or more of the following:
- Multiplayer Client/Server Architecture
- Backend/Database development
- Engine/Graphics and GamePlay Logic
- Tool Development
- Cross Platform development
- Writing effective, sustainable and bug-free code.
- Design and implement game systems with maintainability and correctness
- Collaborate with art and engineering departments to provide game features.
- Review and suggest improvements to other programmers systems

To qualify you have:
- 6+ years of programming experience with at least 2 years in game development.
- Experience controlling game features and game systems.
- Strong debugging skills
- Experience in playing games ;)
- Demonstrable work
- Ability to work in a team

Desired Skills:
- Experience with iPhone, iPad and/or Mac development
- Experience with Opengl ES
- Network Programming experience
- Back-end database experience
- Experience with Ogre3D
- Experience with 3D Studio Max
- Experience in Shader Development preferably GLSL